I am a look development artist and 3D generalist at Hybrid Medical Animation. Most of my specialty resides in look development, lighting, rendering, and post production, although I have interest and experience in all aspects of 3D.
I have a very strong passion for proceduralism, abstract art, concept art, and learning more about the software I use.
My primary 3D software is Houdini and Maya + Redshift.
As a 3D Generalist and Look Development artist I handled the lighting, material work, scene setup, and post production on animations and illustrations