I am a look development artist and 3D generalist at Hybrid Medical Animation. Most of my specialty resides in procedural asset development, FX and simulation, look development, lighting, material creation, rendering, compositing, and post production/color work, although I have interest and experience in all aspects of the 3D content creation pipeline.
I have a very strong passion for problem solving, and I enjoy learning new technologies and techniques involved in creating more efficient 3D productions, resulting ultimately in a higher quality of work and novel workflows.
My primary 3D software for production at Hybrid is Houdini and Maya + Redshift, however I have experience in many software packages and I always have a strong desire to learn more. The foundational technical knowledge that is acquired through learning multiple 3D software packages compounds on my ability to learn new technologies faster and compare workflows and pipelines between each.
As a 3D Generalist and Look Development artist I handled the lighting, material work, scene setup, and post production on animations and illustrations